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Showing posts from 2018

God of War 3 - character tech

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Nice in-depth look at the FACS, PSD and Mobu systems used on God of War 3.

Arty farty photos

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I recently updated my flickr page with a bunch of my recent photography, I use a Canon 600D with a few vintage lenses for that fancy look, take a squiz! https://www.flickr.com/photos/12688969@N00/

Procedural game locomotion stuff

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Couple of interesting takeaways from the Lumberyard SDK: "Ground alignment" for solving leg IK poses to ground slopes: https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html "ray scanning" or RayWorldIntersection (plus local culling for performance) https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html Ikinema achieving something similar in Unreal Engine: x

Ben Hur - rigging breakdown

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Video Editing

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BlackMagicDesign Davinci Resolve I'm currently using the free version of this one, and I've gotta say it's pretty awesome, clean interface, lots of functionality, many supported codecs. https://www.blackmagicdesign.com/uk/products/davinciresolve/ HitFilm Express This is also another good one, very much reminds me of Adobe Premiere and After Effects rolled into one: https://hitfilm.com/express FFmpeg https://www.ffmpeg.org/ One slightly more for the nerds, but not as technical as you might think, and incredibly useful. For example if you don't want to install Quicktime on a windows machine, this will allow you to convert movs into image sequences and vice-versa, as well as a ton more. It's a command-line tool, with no installation as such, so to run it you first need to cd into the directory where the ffmpeg executable is stored, alternatively you could build convenient python wrapper or a simp

Image Editing

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GIMP https://www.gimp.org/ Like photoshop, but free, and awesome, works on most operating systems, and because it's open source there's a big community of contributors and free plugins. Clearlooks Dark themes: https://migf1.deviantart.com/art/Clearlooks-Flat-Icons-Gimp-2-8-Themes-v-1-0-1-484289796 Clearlooks engine: https://app.box.com/s/ffwaj04z26fv2vs7j3jw

Models

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Nice collection of free high-res photoscans of rocks, plants, shrubs etc. https://megascans.se/library/free

open cv soft blob tracking

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Something that comes up frequently in motion capture is the need to track markers that are out of focus, overlapping, or both.

Useful rigging links

Setting skinCluster weights in one fast API call Aaron Carlisle : http://abc-td.com/using-getweights-and-setweights-in-the-maya-python-api/ Chris Evans useful post on the Maya message attribute: http://www.chrisevans3d.com/pub_blog/mighty-message-attribute/ Jaw pivot placement: http://www.chrisevans3d.com/pub_blog/the-jaw/

old stone barn - photogrammetry

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During an all too brief stay back home, I was treated to some snow! So I decided it was a great opportunity to see how well snowy things reconstruct! I grew up in the Yorkshire Dales where there are lots of old stone buildings dating back several hundred years, some well maintained, some crumbling, but all with amazing character.