Posts

Showing posts from June, 2018

Arty farty photos

Image
I recently updated my flickr page with a bunch of my recent photography, I use a Canon 600D with a few vintage lenses for that fancy look, take a squiz! https://www.flickr.com/photos/12688969@N00/

Procedural game locomotion stuff

Image
Couple of interesting takeaways from the Lumberyard SDK: "Ground alignment" for solving leg IK poses to ground slopes: https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html "ray scanning" or RayWorldIntersection (plus local culling for performance) https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html Ikinema achieving something similar in Unreal Engine: x