Procedural game locomotion stuff
Couple of interesting takeaways from the Lumberyard SDK:
"Ground alignment" for solving leg IK poses to ground slopes:
https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html
"ray scanning" or RayWorldIntersection (plus local culling for performance)
https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html
Ikinema achieving something similar in Unreal Engine:
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