Procedural game locomotion stuff


Couple of interesting takeaways from the Lumberyard SDK:

"Ground alignment" for solving leg IK poses to ground slopes:
https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html

"ray scanning" or RayWorldIntersection (plus local culling for performance)
https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html



Ikinema achieving something similar in Unreal Engine:

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