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Showing posts from 2021

Ryse: Son of Rome - Imaginarium Mocap

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Here's a few videos featuring some of my mocap work on Ryse: Son of Rome, back in 2012 at The Imaginarium.

Weta FACS - notes and observations

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Notes and observations on the Weta FACS action unit list.

Weta FACS - (mostly) complete list

 Here's a complete list of action units I've managed to derive from digging through Weta breakdown videos.

Gemini Man - Junior breakdown

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Weta sharing their secrets behind the amazing work on "Junior" aka CG young Will Smith on Gemini Man.

MPC - CG Daniel Kaluuya - xbox advert breakdown

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Some more stunning work from MPC, this time from the advertising team, with some very nice hand rigging!

Motion X-Rays - Konica Minolta Healthcare

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Some fantastic "motion x-rays" of various limbs flexing, giving us some great reference for rigging and deforming CG humans.

Stags & Stripes, Creating Photoreal Characters | Framestore | FMX 2021

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Nice in depth look at the stunning work from Framestore on the CG stag in The Crown and the Lemur in His Dark Materials. Impressive use of houdini for the full CFX workflow, including muscles and fascia on the body, as well as flesh simulation around the lips used to very nice effect. Always nice to get a glimpse of another studios animation control scheme, and an absolutely stunning final render. And....this.

Projects I've worked on

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  Films, Games, Theatre and other projects I've worked on during my career.