Posts

Showing posts with the label game dev

Ryse: Son of Rome - Imaginarium Mocap

Image
Here's a few videos featuring some of my mocap work on Ryse: Son of Rome, back in 2012 at The Imaginarium.

Projects I've worked on

Image
  Films, Games, Theatre and other projects I've worked on during my career.

3Lateral data driven face rigs

Image
https://www.youtube.com/watch?v=xJr76sTTZBc&feature=share I've been following 3Lateral for a while now, the results they get from their digi-human face rigs are among the best in the business. I admire their data driven approach to face rigging, but more importantly how the data is interpreted in a way that strongly respects real world anatomy. Nice to see a solid FACs rig in action, interfaces like these are not the most comfortable for an animator to use, but a necessary evil for this level of realism!

God of War 3 - character tech

Image
Nice in-depth look at the FACS, PSD and Mobu systems used on God of War 3.

Procedural game locomotion stuff

Image
Couple of interesting takeaways from the Lumberyard SDK: "Ground alignment" for solving leg IK poses to ground slopes: https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html "ray scanning" or RayWorldIntersection (plus local culling for performance) https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html Ikinema achieving something similar in Unreal Engine: x