Posts

Bunny and the Badfire - Needle Getting Pushed

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This is our second song to be recorded and released, and it's a banger! She a Witch - Spotify It was a ton of fun to record, my Ludwigs have never sounded so good, and my new Snare sounds absolutely beastly, so happy with how this one came out. Big props to Sandy at Foundry Music Lab, get absolutely nailed our sound.

Umur & North Chinese Leopard reference - Big Cat Sanctuary - High res video

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Some beautiful high res video reference of Amur and North Chinese Leopards curtesy of The Big Cat Sanctuary. Follow the links below to find the videos on facebook. Luka, Amur Leopard https://www.facebook.com/TheBigCatSanctuary/videos/1916203335255568/   Artur, Amur Leopard https://www.facebook.com/TheBigCatSanctuary/videos/meet-artur-an-amur-leopard-meet-the-cats/597943617748712/   Atara, North Chinese leopard https://www.facebook.com/TheBigCatSanctuary/videos/meet-atara-the-big-cat-sanctuary/580703632963297/ Gif captures: Luka, Amur Leopard

Moving anatomy reference - Paul Smith

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Some excellent anatomy reference from Paul Smith, very useful rigging reference for deformation and muscle behaviour. Moving anatomy reference- shoulders from Paul smith on Vimeo . Moving anatomy reference- Neck 1 from Paul smith on Vimeo . Moving anatomy reference : Torso 1 from Paul smith on Vimeo .

Windows Powershell ISE snippets

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List all files within a given directory, useful for copy pasting a list of files. Get-ChildItem -Path <<path>> -Name Output: List all files (recursive) Get-ChildItem -Path <<path>> -Name -Recurse Output: Open a file explorer at given directory explorer <<path>> Git repo status clear $line_sep = "*************************************" # brenpy echo $line_sep echo "brenpy" echo $line_sep echo "" cd D:\Repos\brenpy git status echo "" Output: Btw code highlighting was done using the very useful  http://hilite.me/

Ryse: Son of Rome - Imaginarium Mocap

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Here's a few videos featuring some of my mocap work on Ryse: Son of Rome, back in 2012 at The Imaginarium.

Weta FACS - notes and observations

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Notes and observations on the Weta FACS action unit list.

Weta FACS - (mostly) complete list

 Here's a complete list of action units I've managed to derive from digging through Weta breakdown videos.

Gemini Man - Junior breakdown

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Weta sharing their secrets behind the amazing work on "Junior" aka CG young Will Smith on Gemini Man.

MPC - CG Daniel Kaluuya - xbox advert breakdown

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Some more stunning work from MPC, this time from the advertising team, with some very nice hand rigging!

Motion X-Rays - Konica Minolta Healthcare

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Some fantastic "motion x-rays" of various limbs flexing, giving us some great reference for rigging and deforming CG humans.

Stags & Stripes, Creating Photoreal Characters | Framestore | FMX 2021

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Nice in depth look at the stunning work from Framestore on the CG stag in The Crown and the Lemur in His Dark Materials. Impressive use of houdini for the full CFX workflow, including muscles and fascia on the body, as well as flesh simulation around the lips used to very nice effect. Always nice to get a glimpse of another studios animation control scheme, and an absolutely stunning final render. And....this.

Projects I've worked on

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  Films, Games, Theatre and other projects I've worked on during my career.

My 6 foot metal robot school art project

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So a teenage me, in the yorkshire dales inspired by scifi but surrounded by industrial farming could only produce one thing for an A-Level art project...  A freaking giant robot sculpture.

3Lateral data driven face rigs

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https://www.youtube.com/watch?v=xJr76sTTZBc&feature=share I've been following 3Lateral for a while now, the results they get from their digi-human face rigs are among the best in the business. I admire their data driven approach to face rigging, but more importantly how the data is interpreted in a way that strongly respects real world anatomy. Nice to see a solid FACs rig in action, interfaces like these are not the most comfortable for an animator to use, but a necessary evil for this level of realism!

Stranger Things - Creature rigs!

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          Stranger Things 3 : The Mind Flayer & Starcourt Battle | VFX Breakdown by Rodeo FX   from Rodeo FX on Vimeo .

ILM IMocap

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Really nice in-depth article from beforeandafters.com on the ILM IMocap system, something I've spent a good portion of my mocap career paying close attention to, nice to finally see an "official" explanation of the process! https://beforesandafters.com/2019/09/10/computer-pajamas-the-history-of-ilms-imocap/?fbclid=IwAR35cyQIYN2mt0traKgjhOl-wmg-dTCuzW_a4uQ1w6W8anelVWLqLT5SbW8  

Mason's Court - Stratford Upon Avon - 3D scan comparisons

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A few interesting Photogramettry comparisons between various free software: VisualSFM -  http://ccwu.me/vsfm/ Meshlab -  http://www.meshlab.net/ Meshroom -  https://alicevision.github.io/ 123DCatch - Autodesk (discontinued) The subject is an amazing grade 2 listed building in Stratford Upon Avon, called Mason's Court.

God of War 3 - character tech

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Nice in-depth look at the FACS, PSD and Mobu systems used on God of War 3.

Arty farty photos

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I recently updated my flickr page with a bunch of my recent photography, I use a Canon 600D with a few vintage lenses for that fancy look, take a squiz! https://www.flickr.com/photos/12688969@N00/

Procedural game locomotion stuff

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Couple of interesting takeaways from the Lumberyard SDK: "Ground alignment" for solving leg IK poses to ground slopes: https://docs.aws.amazon.com/lumberyard/latest/legacyreference/char-ik-leg-foot.html "ray scanning" or RayWorldIntersection (plus local culling for performance) https://docs.aws.amazon.com/lumberyard/latest/userguide/physics-world-entities-raytracing.html Ikinema achieving something similar in Unreal Engine: x

Ben Hur - rigging breakdown

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Video Editing

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BlackMagicDesign Davinci Resolve I'm currently using the free version of this one, and I've gotta say it's pretty awesome, clean interface, lots of functionality, many supported codecs. https://www.blackmagicdesign.com/uk/products/davinciresolve/ HitFilm Express This is also another good one, very much reminds me of Adobe Premiere and After Effects rolled into one: https://hitfilm.com/express FFmpeg https://www.ffmpeg.org/ One slightly more for the nerds, but not as technical as you might think, and incredibly useful. For example if you don't want to install Quicktime on a windows machine, this will allow you to convert movs into image sequences and vice-versa, as well as a ton more. It's a command-line tool, with no installation as such, so to run it you first need to cd into the directory where the ffmpeg executable is stored, alternatively you could build convenient python wrapper or a simp

Image Editing

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GIMP https://www.gimp.org/ Like photoshop, but free, and awesome, works on most operating systems, and because it's open source there's a big community of contributors and free plugins. Clearlooks Dark themes: https://migf1.deviantart.com/art/Clearlooks-Flat-Icons-Gimp-2-8-Themes-v-1-0-1-484289796 Clearlooks engine: https://app.box.com/s/ffwaj04z26fv2vs7j3jw

Models

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Nice collection of free high-res photoscans of rocks, plants, shrubs etc. https://megascans.se/library/free

open cv soft blob tracking

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Something that comes up frequently in motion capture is the need to track markers that are out of focus, overlapping, or both.

Useful rigging links

Setting skinCluster weights in one fast API call Aaron Carlisle : http://abc-td.com/using-getweights-and-setweights-in-the-maya-python-api/ Chris Evans useful post on the Maya message attribute: http://www.chrisevans3d.com/pub_blog/mighty-message-attribute/ Jaw pivot placement: http://www.chrisevans3d.com/pub_blog/the-jaw/

old stone barn - photogrammetry

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During an all too brief stay back home, I was treated to some snow! So I decided it was a great opportunity to see how well snowy things reconstruct! I grew up in the Yorkshire Dales where there are lots of old stone buildings dating back several hundred years, some well maintained, some crumbling, but all with amazing character.

Georgeous animated short - Fox and the Whale

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Hairless cats and their funny old wrinkles.

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Ah fascinating critter, I'll be honest, not my favourite cat, but quite sweet all the same. One thing I did notice however is that big bag of wrinkly skin is actually quite revealing about their anatomy. As a character rigger, things like wrinkles are often an after thought, something you add on as a nice extra, but when you see images like the ones below, it does illustrate how significant they are in defining a creatures shape. What we can learn from the Sphynx cat, is that all that loose excess skin is actually a necessity to allow it's wide range of movement. The blue lines represent the compression and tension of the skin in the two poses, note how much the skin gathers up around the wrists when the limbs are tucked in, and how stretched out that skin is when upright. Think of it like doing yoga wearing a loose pair of trousers compared to wearing tight fitting jeans :P

Weta horse FEM simulation

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Really nice, detailed look at the Weta horse bone/muscle/fascia/fat/skin simulation. Something I'm only just noticing now is how detailed the bone movement is, right down to the tiny carpal bones, and the tendons sliding perfectly over them! Fantastic work, and fantastic reference for the rest of us!

ply opengl pthon qt funtimes

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Making progress with this fun little python project, watch this space!

Apes 3 FACS and Tissue

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Some pretty interesting screengrabs from the Apes 3 VFX breakdown. Note the clean separation between muscles, and the colour grouping of the fur sim. WETA FACS rig in action, interesting pose library tool on the left. Oh hello there. Weta Featurette "Making History" for WAR FOR THE PLANET OF THE APES from The HMC Network on Vimeo . Nice article on Bad Ape and Alita face rigs: https://beforesandafters.com/2019/03/20/she-eats-a-lot-during-this-film-you-know-giving-cg-characters-some-bite/